

Hopefully it will be out by the time you finish of Dark Souls III. It isn’t perfect, if only because the 2D perspective and lack of a map can lead to you getting incredibly lost in the vast game world – but Salt and Sanctuary is a must for Souls fans. The characters you meet on your journey are typically hazy and hard to pin down on any subject as their memories slowly change in the world. This is something that the developer plays with a lot. I can play the game on PlayStation, but really prefer playing any 2d games on the Switch. I read a review stating that the FPS was not very stable, but that review is 2 years old now. Ska Studio’s signature scratchy-charcoal style does a wonderful job evoking the uncertain fiction that the game's inspiration is so well known for. Hi all Salt and Sanctuary is currently in sale on Nintendo e-shop and I wonder how stable it runs on Switch in handheld mode. From spindle beasts that can instantly impale you, to massive bosses like the Queen of Smiles who can send swords cruising through the air directly at you - if your skills, reflexes, and weapons are not up to the job then you do not have a chance.īut what really seals Salt and Sanctuary place as the ideal Dark Souls stand-in is its look and feel. A dark 2D worldĪnd you need all of these skills to take down the various creatures you meet. Oh, and yes dying does mean you lose all your salt in the world.Ī range of mechanics that Souls fans know and love. Salt is the currency that gates nearly all of these enhancements: enhancements that can only be unlocked at a sanctuary.

Then there is the Salt and Sanctuary's sprawling upgrade tree and range of different weapons and armors that can be tempered by blacksmiths.
